Ультимативная способность

Soul Strike
Burn an enemy from the inside with soulfire, dealing 9912 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.

Soul Assault

Burn an enemy from the inside with soulfire, dealing 13656 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
Shatter Soul
Burn an enemy from the inside with soulfire, dealing 9918 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 1606 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.

Активная способность

Soul Trap
Lay claim to an enemy’s soul, dealing 1224 Magic Damage or 2328 Physical Damage over 10 seconds. The damage dealt is based on your highest offensive stats. Fills an empty Soul Gem if an affected enemy dies.

Soul Splitting Trap

Lay claim to enemy souls, dealing 822 Magic Damage or 1554 Physical Damage to the target and any other nearby enemies over 10 seconds. The damage dealt is based on your highest offensive stats. Fills an empty Soul Gem if an affected enemy dies.
Consuming Trap

Lay claim to an enemy’s soul, dealing 1230 Magic Damage or 2328 Physical Damage over 10 seconds. The damage dealt is based on your highest offensive stats. If an affected enemy dies, you fill an empty Soul Gem and heal for 1748. You also restore 1591 Magicka and 3012 Stamina. This portion of the ability scales off your Maximum Health, Magicka, and Stamina.

Пассивная способность

Soul Shatter

When your Health drops below 20% your soul explodes, dealing 874 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes.
Soul Summons

Allows you to revive once every 1 hour without spending a Soul Gem.
Soul Lock

Killing an enemy with a Weapon ability has a 10% chance of automatically filling an empty Soul Gem.

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